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(Not) In the Game (History, Paratexts, and Games)
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Product Details
Author:
Regina Seiwald, Edwin Vollans
Format:
Paperback
Pages:
230
Publisher:
De Gruyter (November 4, 2024)
Language:
English
Audience:
Professional and scholarly
ISBN-13:
9783111631868
ISBN-10:
3111631869
Dimensions:
6.1" x 9.06"
File:
TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260407163714-20260408.xml
Folder:
TWO RIVERS
List Price:
$21.99
Country of Origin:
Germany
Pub Discount:
60
Series:
Video Games and the Humanities
As low as:
$18.91
Publisher Identifier:
P-PER
Discount Code:
C
Weight:
11.68oz
Imprint:
De Gruyter Oldenbourg
Overview
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.








