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Math for Programmers (3D graphics, machine learning, and simulations with Python)

List Price: $59.99
SKU:
9781617295355
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  • Product Details

    Author:
    Paul Orland
    Format:
    Paperback
    Pages:
    688
    Publisher:
    Manning (January 12, 2021)
    Language:
    English
    ISBN-13:
    9781617295355
    ISBN-10:
    1617295353
    Weight:
    36.53oz
    Dimensions:
    7.375" x 9.25" x 1.6"
    File:
    Eloquence-SimonSchuster_06032026_P10163223_onix30_Complete-20260603.xml
    Folder:
    Eloquence
    List Price:
    $59.99
    Case Pack:
    5
    As low as:
    $53.99
    Publisher Identifier:
    P-SS
    Discount Code:
    G
    Pub Discount:
    37
    Imprint:
    Manning
  • Overview

    In Math for Programmers you’ll explore important mathematical concepts through hands-on coding.

    Summary
    To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields.

    Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

    About the technology
    Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code!

    About the book
    In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications.

    What's inside

        Vector geometry for computer graphics
        Matrices and linear transformations
        Core concepts from calculus
        Simulation and optimization
        Image and audio processing
        Machine learning algorithms for regression and classification

    About the reader
    For programmers with basic skills in algebra.

    About the author
    Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land.

    Table of Contents

    1 Learning math with code

    PART I - VECTORS AND GRAPHICS

    2 Drawing with 2D vectors

    3 Ascending to the 3D world

    4 Transforming vectors and graphics

    5 Computing transformations with matrices

    6 Generalizing to higher dimensions

    7 Solving systems of linear equations

    PART 2 - CALCULUS AND PHYSICAL SIMULATION

    8 Understanding rates of change

    9 Simulating moving objects

    10 Working with symbolic expressions

    11 Simulating force fields

    12 Optimizing a physical system

    13 Analyzing sound waves with a Fourier series

    PART 3 - MACHINE LEARNING APPLICATIONS

    14 Fitting functions to data

    15 Classifying data with logistic regression

    16 Training neural networks