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Making Games (The Politics and Poetics of Game Creation Tools)
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Product Details
Author:
Stefan Werning
Series:
Playful Thinking
Format:
Hardcover
Pages:
176
Publisher:
MIT Press (February 16, 2021)
Language:
English
ISBN-13:
9780262044837
ISBN-10:
0262044838
Weight:
11.6oz
Dimensions:
5.69" x 8.31" x 0.57"
Case Pack:
24
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T170953_155746846-20260405.xml
Folder:
RandomHouse
List Price:
$25.00
As low as:
$19.25
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Audience:
General/trade
Country of Origin:
United States
Pub Discount:
65
Imprint:
The MIT Press
Overview
An argument that production tools shape the aesthetics and political economy of games as an expressive medium.
In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.








