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Machine Learning for Kids (A Project-Based Introduction to Artificial Intelligence)
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Product Details
Author:
Dale Lane
Format:
Paperback
Pages:
392
Publisher:
No Starch Press (February 9, 2021)
Language:
English
ISBN-13:
9781718500563
ISBN-10:
1718500564
Weight:
21.6oz
Dimensions:
0.75" x 9.25" x 7"
Case Pack:
20
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_delta_active_D20260617T074520_156615833-20260617.xml
Folder:
RandomHouse
List Price:
$34.99
As low as:
$26.94
Publisher Identifier:
P-RH
Discount Code:
A
Age Range:
12 to 14
Grade Level:
7th Grade to 9th Grade
Lexile Measure:
1090L
QuickShip:
Yes
Audience:
General/trade
Country of Origin:
China
Pub Discount:
65
Imprint:
No Starch Press
Overview
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language.
Machine Learning for Kids introduces young readers to the concept of Artificial Intelligence (AI) and the related applications of Machine Learning. Readers learn how to create intelligent games like a rock-paper-scissors game that can learn hand motions and use them to compete against another player; an application that can recognize the genre of a book based on its cover; a mail sorting game that will recognize the postal code on an envelope and use it to send a letter to the right place. They'll also learn how to create a chatbot to answer questions; an artificially intelligent character that will recognize compliments and insults; a virtual Alexa-style smart assistant that learns simple commands; even how to train a Pac-Man character to avoid ghosts. Each project demonstrates a different way that AI is used in the real-world, and readers will be introduced to the biggest issues and challenges that the adoption of AI brings to society.
Machine Learning for Kids introduces young readers to the concept of Artificial Intelligence (AI) and the related applications of Machine Learning. Readers learn how to create intelligent games like a rock-paper-scissors game that can learn hand motions and use them to compete against another player; an application that can recognize the genre of a book based on its cover; a mail sorting game that will recognize the postal code on an envelope and use it to send a letter to the right place. They'll also learn how to create a chatbot to answer questions; an artificially intelligent character that will recognize compliments and insults; a virtual Alexa-style smart assistant that learns simple commands; even how to train a Pac-Man character to avoid ghosts. Each project demonstrates a different way that AI is used in the real-world, and readers will be introduced to the biggest issues and challenges that the adoption of AI brings to society.








