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Lights, Camera, Game Over! (How Video Game Movies Get Made)
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Product Details
Author:
Luke Owen, Paul W. S. Anderson
Format:
Paperback
Pages:
320
Publisher:
Schiffer Publishing, Ltd. (July 28, 2017)
Language:
English
ISBN-13:
9780764353178
ISBN-10:
0764353179
Weight:
27.04oz
Dimensions:
6" x 9"
Case Pack:
20
File:
Schiffer Publishing-schiffer_20251127_010800_delta-20251127.xml
Folder:
Schiffer Publishing
List Price:
$19.99
As low as:
$17.19
Publisher Identifier:
P-MISC
Discount Code:
C
Audience:
General/trade
Pub Discount:
65
Country of Origin:
China
Overview
Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).








