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Learning Transported (Augmented, Virtual and Mixed Reality for All Classrooms)

List Price: $29.99
SKU:
9781564843999
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  • Product Details

    Author:
    Jaime Donally
    Format:
    Paperback
    Pages:
    128
    Publisher:
    ASCD (April 9, 2018)
    Imprint:
    ISTE
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9781564843999
    ISBN-10:
    1564843998
    Weight:
    12oz
    Dimensions:
    7.5" x 9.25"
    File:
    ASCD-Metadata_Only_ASCD_Metadata_20250913080135-20250913.xml
    Folder:
    ASCD
    List Price:
    $29.99
    Country of Origin:
    United States
    Pub Discount:
    60
    Case Pack:
    48
    As low as:
    $25.79
    Publisher Identifier:
    P-ASCD
    Discount Code:
    C
  • Overview

    Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students.

    Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology.

    Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students.

    The book includes:
    • Definitions and examples of augmented, virtual and mixed reality.
    • Comparison of devices and platforms, and tips for selecting the best one.
    • Lesson plans mapped to standards and content areas.
    • Ideas for using immersive technology tools in the classroom.

    Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation.

    The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.

    Audience: K-12 educators, technology coordinators