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Kakuro for Beginners

List Price: $5.95
SKU:
9780486453453
Quantity:
Minimum Purchase
25 unit(s)
  • Availability: Confirm prior to ordering
  • Branding: minimum 50 pieces (add’l costs below)
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Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
FULL DETAILS
  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    John Pazzelli
    Format:
    Paperback
    Pages:
    144
    Publisher:
    Dover Publications (December 1, 2006)
    Language:
    English
    ISBN-13:
    9780486453453
    ISBN-10:
    0486453456
    Weight:
    5.6oz
    Dimensions:
    6.125" x 6.125"
    Case Pack:
    42
    Series:
    Dover Math Games & Puzzles
    File:
    Dover-Dover_09022026_P10562608_onix30_Complete-20260901.xml
    Folder:
    Dover
    As low as:
    $5.65
    List Price:
    $5.95
    Publisher Identifier:
    P-DOVER
    Discount Code:
    D
    Audience:
    General/trade
    Pub Discount:
    65
    Imprint:
    Dover Publications
  • Overview

    Welcome to kakuro, the addictive brain teaser! This Japanese puzzle craze, sometimes called "cross-sums" or "kakro," is sudoku's bigger (and tougher) brother. As with all good puzzles, the rules are easy to learn but the game is difficult to master. These 101 puzzles are specifically designed to introduce novices to the game.
    Like a crossword puzzle, the playing area consists of filled and empty squares. Some of the black squares contain a diagonal slash from top left to bottom right, with numbers in them--the clues. A number in the top right corner relates to an "across" clue, and one in the bottom left to a "down" clue. The object is to insert digits from 1 to 9 into the white squares that add up to the associated clue; however, no digit can be duplicated in an entry. For example, for a total of 6, you could have 1 and 5 or 2 and 4, but not 3 and 3. Easy, right? Beware! It gets more complicated. In case you're stumped, solutions appear at the end.