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It's All Fun and Games
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$9.99
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Product Details
Author:
Dave Barrett
Format:
Paperback
Pages:
220
Publisher:
Inkshares (August 2, 2016)
Language:
English
Audience:
General/trade
ISBN-13:
9781941758816
ISBN-10:
1941758819
Dimensions:
5.5" x 8.25"
File:
PGW-LEGATO-Metadata_Only_Publishers_Group_West_Customer_Group_Metadata_20250917130142-20250917.xml
Folder:
PGW
List Price:
$9.99
Series:
Fun and Games
Case Pack:
40
As low as:
$8.59
Publisher Identifier:
P-PER
Discount Code:
C
Age Range:
10 to 15
Country of Origin:
United States
Pub Discount:
60
Weight:
6.4oz
Imprint:
Nerdist
Overview
"What would I do if my favorite fantasy world came to life? It’s a question every nerd has asked him or herself, and Dave Barrett answers it in a tremendously fun, well-written story of swords, sorcery, and survival." — Dan Casey, Senior Editor of Nerdist
In Book One of the Fun and Games series, when Allison’s best friend, TJ, convinces her to come along for an epic game of LARP (live-action roleplaying), she reluctantly agrees despite her reservations about the geeky pastime. TJ’s weekends are filled with powerful wizardry, mystical creatures, and intense battles with his LARP group. Each adventure is full of surprises, but the goal is always the same—to defeat the monsters and find the treasure.
Not long after their quest begins, the friends discover that something has gone wrong. The fantasy world they’ve built has transformed, and the battle they’re in the midst of is no longer make-believe.
Now they must fight for survival against brigands, kobolds, and other deadly mythical creatures that come to life. Fortunately, the group’s once-fictional magical powers have also become real—including Allison’s newly acquired gifts as a healer. They’ll need everything in their arsenal if they hope to make it home alive.
In Book One of the Fun and Games series, when Allison’s best friend, TJ, convinces her to come along for an epic game of LARP (live-action roleplaying), she reluctantly agrees despite her reservations about the geeky pastime. TJ’s weekends are filled with powerful wizardry, mystical creatures, and intense battles with his LARP group. Each adventure is full of surprises, but the goal is always the same—to defeat the monsters and find the treasure.
Not long after their quest begins, the friends discover that something has gone wrong. The fantasy world they’ve built has transformed, and the battle they’re in the midst of is no longer make-believe.
Now they must fight for survival against brigands, kobolds, and other deadly mythical creatures that come to life. Fortunately, the group’s once-fictional magical powers have also become real—including Allison’s newly acquired gifts as a healer. They’ll need everything in their arsenal if they hope to make it home alive.








