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Iterate (Ten Lessons in Design and Failure)

List Price: $30.00
SKU:
9780262551809
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  • Product Details

    Author:
    John Sharp, Colleen Macklin, Steven Davis, Yu Jen Chen, Tuba Ozkan
    Format:
    Paperback
    Pages:
    320
    Publisher:
    MIT Press (April 9, 2024)
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9780262551809
    ISBN-10:
    0262551802
    Weight:
    13oz
    Dimensions:
    6" x 9"
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20261004T130021_158010502-20261004.xml
    Folder:
    RandomHouse
    List Price:
    $30.00
    Country of Origin:
    United States
    Case Pack:
    24
    As low as:
    $23.10
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
    Pub Discount:
    65
    Imprint:
    The MIT Press
  • Overview

    How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.

    Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better.

    After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process.

    Case Studies:
    Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker