Ironfoot (The Enchanter General, Book One)
List Price:
$15.99
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Author:
Dave Duncan
Series:
Enchanter General
Format:
Paperback
Pages:
344
Publisher:
Night Shade (October 10, 2017)
Language:
English
ISBN-13:
9781597809177
ISBN-10:
1597809179
Weight:
11.36oz
Dimensions:
5.5" x 8.25" x 1"
Case Pack:
32
File:
Eloquence-SimonSchuster_10032026_P10711953_onix30_Complete-20261003.xml
Folder:
Eloquence
List Price:
$15.99
As low as:
$12.31
Publisher Identifier:
P-SS
Discount Code:
A
Audience:
General/trade
Pub Discount:
65
Imprint:
Night Shade
Overview
***A FINALIST FOR THE 2018 ENDEAVOUR AWARD***/b>
A lowly enchanter finds himself entangled in a plot to assassinate the king in a new historical fantasy series set in twelfth century England.
Medieval magic, murder, and mayhem!
It is 1164, and for a hundred years England has been ruled by the Normans. A young Saxon boy named Durwin, crippled by a childhood accident, had caught the eye of a Norman sage teaching at a rural school of magic. Realizing that the boy had promise, Durwin was made stable boy, and eventually allowed to attend classes.
Now twenty, Durwin is proficient enough that he is assigned to teach, but the other sages refuse to promote him and he is hassled by the Norman juniors for his disability. But those troubles turn out to be the least of his worries when he manages to corrects errors in an ancient corrupted spell, which promptly prophesies murder.
Sure enough, word soon reaches the school that one of the local count’s house sages has died, perhaps slain by black magic. Durwin is whisked away to the family’s castle, only to find that one death was only the beginning. The young sage quickly learns of a dizzying plot to assassinate King Henry. Dropped into the middle of the complex politics of England’s royal courts, can Durwin stop them in time?
A lowly enchanter finds himself entangled in a plot to assassinate the king in a new historical fantasy series set in twelfth century England.
Medieval magic, murder, and mayhem!
It is 1164, and for a hundred years England has been ruled by the Normans. A young Saxon boy named Durwin, crippled by a childhood accident, had caught the eye of a Norman sage teaching at a rural school of magic. Realizing that the boy had promise, Durwin was made stable boy, and eventually allowed to attend classes.
Now twenty, Durwin is proficient enough that he is assigned to teach, but the other sages refuse to promote him and he is hassled by the Norman juniors for his disability. But those troubles turn out to be the least of his worries when he manages to corrects errors in an ancient corrupted spell, which promptly prophesies murder.
Sure enough, word soon reaches the school that one of the local count’s house sages has died, perhaps slain by black magic. Durwin is whisked away to the family’s castle, only to find that one death was only the beginning. The young sage quickly learns of a dizzying plot to assassinate King Henry. Dropped into the middle of the complex politics of England’s royal courts, can Durwin stop them in time?








