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iPhone 3D Programming (Developing Graphical Applications with OpenGL ES)

List Price: $39.99
SKU:
9780596804824
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  • Product Details

    Author:
    Philip Rideout
    Format:
    Paperback
    Pages:
    438
    Publisher:
    O'Reilly Media (June 22, 2010)
    Language:
    English
    ISBN-13:
    9780596804824
    ISBN-10:
    0596804822
    Dimensions:
    7" x 9.19"
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20251022163324-20251022.xml
    Folder:
    TWO RIVERS
    List Price:
    $39.99
    As low as:
    $34.39
    Publisher Identifier:
    P-PER
    Discount Code:
    C
    Case Pack:
    20
    Country of Origin:
    United States
    Pub Discount:
    60
    Weight:
    24.8oz
    Imprint:
    O'Reilly Media
  • Overview

    What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

    You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.

    • Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
    • Get set up for iPhone development with the Xcode environment
    • Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
    • Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
    • Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more