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Identity, Learning and Support in Virtual Environments
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Product Details
Author:
Sharon Tettegah, Cynthia Calongne
Format:
Paperback
Pages:
168
Publisher:
Brill (January 1, 2009)
Imprint:
Brill
Language:
English
Audience:
Professional and scholarly
ISBN-13:
9789087909925
ISBN-10:
9087909926
Weight:
8.64oz
File:
TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260328163254-20260328.xml
Folder:
TWO RIVERS
List Price:
$65.00
Country of Origin:
Netherlands
Series:
Educational Futures
As low as:
$50.05
Publisher Identifier:
P-PER
Discount Code:
A
Overview
Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments.
Explore the intersection of presence, personal and group identity, culture, immersive learning experiences, multiuser virtual environments
(MUVEs) and massive multiplayer online roleplaying games (MMORPGs) with eleven multidisciplinary researchers. The examples range from K-12 to university educational experiences and highlight critical information from a variety of MUVEs, such as Second Life, Active Worlds, There, and several MMORPGs, including Ultima Online, Everquest and the World of Warcraft.
Explore the intersection of presence, personal and group identity, culture, immersive learning experiences, multiuser virtual environments
(MUVEs) and massive multiplayer online roleplaying games (MMORPGs) with eleven multidisciplinary researchers. The examples range from K-12 to university educational experiences and highlight critical information from a variety of MUVEs, such as Second Life, Active Worlds, There, and several MMORPGs, including Ultima Online, Everquest and the World of Warcraft.








