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HTML5 Canvas (Native Interactivity and Animation for the Web)

List Price: $44.99
SKU:
9781449334987
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  • Product Details

    Author:
    Steve Fulton, Jeff Fulton
    Format:
    Paperback
    Pages:
    747
    Publisher:
    O'Reilly Media (May 28, 2013)
    Language:
    English
    ISBN-13:
    9781449334987
    ISBN-10:
    1449334989
    Dimensions:
    7" x 9.19"
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20251022163324-20251022.xml
    Folder:
    TWO RIVERS
    List Price:
    $44.99
    As low as:
    $38.69
    Publisher Identifier:
    P-PER
    Discount Code:
    C
    Case Pack:
    6
    Country of Origin:
    United States
    Pub Discount:
    60
    Weight:
    41.44oz
    Imprint:
    O'Reilly Media
  • Overview

    Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.

    Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.

    • Create and modify 2D drawings, text, and bitmap images
    • Use algorithms for math-based movement and physics interactions
    • Incorporate and manipulate video, and add audio
    • Build a basic framework for creating a variety of games
    • Use bitmaps and tile sheets to develop animated game graphics
    • Go mobile: build web apps and then modify them for iOS devices
    • Explore ways to use Canvas for 3D and multiplayer game applications