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How to Go Anywhere (and Not Get Lost) (A Guide to Navigation for Young Adventurers)
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$14.95
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Product Details
Author:
Hans Aschim, Nainoa Thompson
Format:
Paperback
Pages:
224
Publisher:
Workman Kids (March 30, 2021)
Language:
English
Age Range:
9 to 12
Grade Level:
4th Grade to 7th Grade
ISBN-13:
9781523506347
ISBN-10:
1523506342
Dimensions:
6" x 8" x 0.75"
File:
hbgusa-hbgusa_onix30_P10099946_05182026-20260518.xml
Folder:
hbgusa
List Price:
$14.95
As low as:
$11.51
Publisher Identifier:
P-HACH
Discount Code:
A
Case Pack:
40
Weight:
12.8oz
Audience:
Children/juvenile
Country of Origin:
China
Pub Discount:
65
Imprint:
Workman Kids
Overview
Born to explore
Get outside with this interactive book that shows how explorers have found their way around the planet for thousands of years. Read about the ancient Polynesians who tracked the stars and waves to sail precise paths through the ocean. Or the Age of European Exploration navigators who use compasses and dead reckoning to reach the New World. And learn the science behind radar and modern-day GPS satellites. Then discover how to do it yourself! With illustrated activities as well as handy tips throughout, you’ll learn the fascinating history and seriously useful skills to become a true navigator.
Up your adventure game and learn to:
—Find north and south by reading the trees
—Make a simple compass
—Use the stars to tell time
—Build a basic sextant
—Get your bearings using the sun
—Go treasure hunting with GPS
Get outside with this interactive book that shows how explorers have found their way around the planet for thousands of years. Read about the ancient Polynesians who tracked the stars and waves to sail precise paths through the ocean. Or the Age of European Exploration navigators who use compasses and dead reckoning to reach the New World. And learn the science behind radar and modern-day GPS satellites. Then discover how to do it yourself! With illustrated activities as well as handy tips throughout, you’ll learn the fascinating history and seriously useful skills to become a true navigator.
Up your adventure game and learn to:
—Find north and south by reading the trees
—Make a simple compass
—Use the stars to tell time
—Build a basic sextant
—Get your bearings using the sun
—Go treasure hunting with GPS








