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How to Draw Dungeons

List Price: $24.99
SKU:
9781964487878
Quantity:
Minimum Purchase
25 unit(s)
Expected release date is Mar 16th 2027
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  • Product Details

    Author:
    Jared Blando
    Format:
    Paperback
    Pages:
    152
    Publisher:
    Media Lab Books (March 16, 2027)
    Imprint:
    Media Lab Books
    Release Date:
    March 16, 2027
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9781964487878
    ISBN-10:
    1964487870
    Weight:
    16oz
    Dimensions:
    1" x 1" x 1"
    File:
    Macmillan Trade-Macmillan_Print_US_Trade_20260513220439-20260513.xml
    Folder:
    Macmillan Trade
    List Price:
    $24.99
    Pub Discount:
    65
    Case Pack:
    16
    As low as:
    $19.24
    Publisher Identifier:
    P-STM
    Discount Code:
    A
    QuickShip:
    Yes
  • Overview

    How to Draw Dungeons will enable readers to unlock the secrets to creating immersive and detailed dungeon maps. It’s the latest art instruction book by acclaimed artist Jared Blando. Known for his expertise in fantasy art and RPG map creation, Blando, the author of How to Draw Fantasy Art and RPG Maps and Fantasy Mapmaker, guides aspiring dungeon masters, artists, and game designers through the art of designing epic and functional dungeons.

    In this comprehensive guide, Blando shares his proven techniques, tips, and creative process for crafting everything from simple cave systems to complex, multi-level dungeons filled with traps, treasures, and peril. Whether the reader is an experienced artist or a newcomer to map-making, this book offers step-by-step instructions, rich illustrations, and practical advice to help them design maps that will captivate and challenge players—or secure a featured spot on your wall.

    Inside, you'll find guidelines and step-by-step illustrations that show readers how to:
    - Draw dynamic dungeon layouts, from entryways to intricate labyrinths.
    - Plan multi-level maps that tell a story and enhance gameplay.
    - Incorporate textures, lighting, and topography for a realistic look.
    - Create a variety of environments: from dark, foreboding caves to mystical underground temples.
    - Use markers, color, and shading techniques to bring their maps to life.

    Each chapter is designed to inspire creativity, spark new ideas, and elevate a reader’s world-building skills. Whether they’re designing a homebrew campaign, expanding an existing adventure, or simply honing their art skills, How to Draw Dungeons will be their ultimate resource.