- Home
- Juvenile Nonfiction
- Animals
- Helping Animals Learn
Helping Animals Learn
List Price:
$9.99
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Author:
Anne Montgomery
Format:
Paperback
Pages:
24
Publisher:
Teacher Created Materials (May 15, 2019)
Age Range:
5 to 8
Grade Level:
1st Grade to 2nd Grade
ISBN-13:
9781493866472
Dimensions:
7" x 9" x 0.13"
Case Pack:
220
File:
Eloquence-TeacherCreatedMaterials_11032026_P10829276_onix30-20261102.xml
Folder:
Eloquence
List Price:
$9.99
As low as:
$7.69
Publisher Identifier:
P-TCM
Discount Code:
B
ISBN-10:
1493866478
Series:
Smithsonian®: Informational Text
Language:
English
Lexile Measure:
510L
Weight:
1.81oz
Audience:
Primary and secondary/elementary and high school
Country of Origin:
China
Pub Discount:
65
Imprint:
Teacher Created Materials
Overview
Animal keepers have developed innovative ways to help zoo animals learn and grow. Learn how zookeepers keep animals healthy and happy with this fun and informative book. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. This book builds young readers' foundational literacy skills and is ideal for 1st grade students or children ages 5-7.








