null
Loading... Please wait...
FREE SHIPPING on All Unbranded Items LEARN MORE
Print This Page

Hello Scratch! (Learn to Program by Making Arcade Games)

List Price: $34.99
SKU:
9781617294259
Quantity:
Minimum Purchase
25 unit(s)
  • Availability: Confirm prior to ordering
  • Branding: minimum 50 pieces (add’l costs below)
  • Check Freight Rates (branded products only)

Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
FULL DETAILS
  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    Gabriel Ford, Melissa Ford, Sadie Ford
    Format:
    Paperback
    Pages:
    384
    Publisher:
    Manning (December 7, 2017)
    Language:
    English
    Age Range:
    8 to 99
    ISBN-13:
    9781617294259
    ISBN-10:
    161729425X
    Weight:
    27.92oz
    Dimensions:
    7.38" x 9.25" x 0.9"
    File:
    Eloquence-SimonSchuster_05022026_P10038138_onix30_Complete-20260502.xml
    Folder:
    Eloquence
    List Price:
    $34.99
    Case Pack:
    14
    As low as:
    $31.49
    Publisher Identifier:
    P-SS
    Discount Code:
    G
    Audience:
    General/trade
    Pub Discount:
    37
    Imprint:
    Manning
  • Overview

    Summary

    Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch.

    Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

    About the Technology

    Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language.

    About the Book

    Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn.

    What's Inside
    • Learn by experimentation
    • Learn to think like a programmer
    • Build five exciting, retro-style games
    • Visualize the organization of a program

    About the Readers

    Written for kids 8-14. Perfect for independent learning or working with a parent or teacher.

    About the Authors

    Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford!

    Table of Contents

      PART 1 - SETTING UP THE ARCADE

    1. Getting to know your way around Scratch
    2. Becoming familiar with the Art Editor
    3. Meeting Scratch's key blocks through important coding concepts
    4. PART 2 - TURNING ON THE MACHINES

    5. Designing a two-player ball-and-paddle game
    6. Using conditionals to build a two-player ball-and-paddle game
    7. PART 3 - CODING AND PLAYING GAMES

    8. Designing a fixed shooter
    9. Using conditionals to build your fixed shooter
    10. Designing a one-player ball-and-paddle game
    11. Using variables to build your one-player ball-and-paddle game
    12. Designing a simple platformer
    13. Using X and Y coordinates to make a simple platformer
    14. Making a single-screen platformer
    15. Using arrays and simulating gravity in a single-screen platformer
    16. Becoming a game maker