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Global Games (Production, Circulation and Policy in the Networked Era)

List Price: $249.99
SKU:
9780415858861
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  • Product Details

    Author:
    Aphra Kerr
    Format:
    Hardcover
    Pages:
    240
    Publisher:
    Taylor & Francis (December 20, 2016)
    Imprint:
    Routledge
    Language:
    English
    Audience:
    College/higher education
    ISBN-13:
    9780415858861
    Weight:
    21.25oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_261001045153970-20261001.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $249.99
    Country of Origin:
    United States
    Pub Discount:
    30
    Case Pack:
    1
    As low as:
    $237.49
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
  • Overview

    In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.