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GLEEM

List Price: $22.95
SKU:
9781770467101
Quantity:
Minimum Purchase
25 unit(s)
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  • Branding: minimum 50 pieces (add’l costs below)
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Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
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  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    Freddy Carrasco
    Format:
    Paperback
    Pages:
    216
    Publisher:
    Drawn & Quarterly Publications (April 16, 2024)
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9781770467101
    ISBN-10:
    1770467106
    Weight:
    15.36oz
    Dimensions:
    6.05" x 8.25" x 0.65"
    File:
    Macmillan Trade-Macmillan_Print_US_Trade_20260715220435-20260715.xml
    Folder:
    Macmillan Trade
    List Price:
    $22.95
    Case Pack:
    36
    As low as:
    $17.67
    Publisher Identifier:
    P-STM
    Discount Code:
    A
    QuickShip:
    Yes
    Pub Discount:
    65
    Imprint:
    Drawn and Quarterly
  • Overview

    Enter a future of defiant vitality in GLEEM

    Imbued with cyberpunk attitude and in the rebellious tradition of afrofuturism, GLEEM is drawn with a fierce momentum hurtling towards a future world. Carrasco’s distinct cinematic style layers detailed panels and spreads, creating a multiplicity of perspectives, at once dizzying and hypnotic. Vignettes unspool in proximity to our own social realities and expand into the outer layers of possibility. Whether in the club or a robot repair workshop, the characters in these three interconnected stories burst across frames until they practically step off the page.

    A boy becomes bored at church with his grandmother until he tries a psychedelic drug. A group of friends are told that they need a rare battery if they want any chance of reviving their friend. Street style and cybernetics meet and burst into riotous dancing. Kindness and violence might not be as distant from each other as we think. GLEEM unsettles with a confidence that could make you believe in anything.