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Gamify Literacy (Boost Comprehension, Collaboration and Learning)
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$29.99
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Product Details
Author:
Michele Haiken
Format:
Paperback
Pages:
176
Publisher:
ASCD (April 29, 2017)
Imprint:
ISTE
Language:
English
Audience:
General/trade
ISBN-13:
9781564843869
ISBN-10:
1564843866
Weight:
12oz
Dimensions:
7.5" x 9.25"
File:
ASCD-Metadata_Only_ASCD_Metadata_20250913080135-20250913.xml
Folder:
ASCD
List Price:
$29.99
Country of Origin:
United States
Pub Discount:
60
Case Pack:
50
As low as:
$25.79
Publisher Identifier:
P-ASCD
Discount Code:
C
Overview
This friendly, accessible guide offers tips and inspiration on how to apply gamification techniques to improve literacy and deepen student collaboration and critical thinking.
Literacy is at the heart of education — and what better way to teach this important subject than through the motivational techniques built into gamification?
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use game-based tools and activities to improve literacy and content learning.
This book includes:
By exploring the techniques discussed in these pages, you will see the power of building a fully immersive learning environment for your students and can begin infusing these inspirational approaches into your classroom design.
Audience: K-12 language arts teachers, tech coaches
Literacy is at the heart of education — and what better way to teach this important subject than through the motivational techniques built into gamification?
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use game-based tools and activities to improve literacy and content learning.
This book includes:
- Tips for implementing gamification techniques to engage and motivate students.
- Fun and engaging design to complement a game-based approach to learning.
- Examples that can easily be modified for different grade levels.
By exploring the techniques discussed in these pages, you will see the power of building a fully immersive learning environment for your students and can begin infusing these inspirational approaches into your classroom design.
Audience: K-12 language arts teachers, tech coaches








