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Game Theory and Behavior

List Price: $125.00
SKU:
9780262047296
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  • Product Details

    Author:
    Jeffrey Carpenter, Andrea Robbett
    Format:
    Hardcover
    Pages:
    768
    Publisher:
    MIT Press (December 6, 2022)
    Imprint:
    The MIT Press
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9780262047296
    ISBN-10:
    0262047292
    Weight:
    51.4oz
    Dimensions:
    8.31" x 9.31" x 1.5"
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260705T121713_156890333-20260705.xml
    Folder:
    RandomHouse
    List Price:
    $125.00
    Country of Origin:
    United States
    Pub Discount:
    65
    Case Pack:
    8
    As low as:
    $96.25
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
  • Overview

    An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations.

    This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated.

    Features:
    • Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example.
    • Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games.
    • Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting.
    • Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory.
    • Instructor resources include solutions to end-of-chapter exercises, worksheets for running each chapter's experimental games using pencil and paper, and the oTree codes for running the games online.