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Game Development and Simulation with Unreal Technology, Second Edition

List Price: $82.99
SKU:
9781138092198
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  • Product Details

    Author:
    Alireza Tavakkoli
    Format:
    Paperback
    Pages:
    736
    Publisher:
    CRC Press (December 20, 2018)
    Language:
    English
    ISBN-13:
    9781138092198
    Weight:
    55.75oz
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260709044204103-20260709.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $82.99
    Case Pack:
    10
    As low as:
    $78.84
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    Professional and scholarly
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    A K Peters/CRC Press
  • Overview

    Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown.

    Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material.

    Key Features:

    • Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18
    • Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games
    • Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.