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Game Changers (The Video Game Revolution)

List Price: $59.95
SKU:
9781838666989
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Minimum Purchase
25 unit(s)
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  • Product Details

    Author:
    Phaidon Editors, Simon Parkin, India Block
    Format:
    Hardcover
    Pages:
    352
    Publisher:
    Phaidon Press (September 14, 2023)
    Language:
    English
    ISBN-13:
    9781838666989
    ISBN-10:
    1838666982
    Dimensions:
    10.3" x 11.75" x 1.375"
    File:
    hbgusa-hbgusa_onix30_P8711326_06092025-20250609.xml
    Folder:
    hbgusa
    List Price:
    $59.95
    Case Pack:
    5
    As low as:
    $56.95
    Publisher Identifier:
    P-HACH
    Discount Code:
    D
    Weight:
    88oz
    Audience:
    General/trade
    Country of Origin:
    China
    Pub Discount:
    55
    Imprint:
    Phaidon Press
  • Overview

    An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more

    A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation. A glossary of key words and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest ranging survey of games and gaming available today.