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Game Audio Implementation (A Practical Guide Using the Unreal Engine)

List Price: $79.99
SKU:
9781138777248
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  • Product Details

    Author:
    Richard Stevens
    Format:
    Paperback
    Pages:
    486
    Publisher:
    CRC Press (October 27, 2015)
    Language:
    English
    ISBN-13:
    9781138777248
    Weight:
    61.5oz
    Dimensions:
    7.5" x 9.25"
    File:
    TAYLORFRANCIS-TayFran_260515045601067-20260515.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $79.99
    Case Pack:
    16
    As low as:
    $75.99
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    Professional and scholarly
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

    The accompanying website (www.gameaudioimplementation.com) includes:

    • 12 downloadable demonstration games
    • A unique exercise level for you to develop for your portfolio
    • An up-to-date online bibliography with further reading for each chapter
    • A free sound library with hundreds of game SFX