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Exit Nowhere - 9781665948296
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Product Details
Author:
Juliana Brandt
Format:
Paperback
Pages:
320
Publisher:
Aladdin (September 30, 2025)
Imprint:
Aladdin
Language:
English
Audience:
Children/juvenile
Age Range:
9 to 13
Grade Level:
4th Grade to 8th Grade
ISBN-13:
9781665948296
ISBN-10:
1665948299
Weight:
7.44oz
Dimensions:
5.125" x 7.625" x 0.9"
File:
Eloquence-SimonSchuster_09032026_P10573212_onix30_Complete-20260903.xml
Folder:
Eloquence
List Price:
$8.99
Pub Discount:
65
Case Pack:
48
As low as:
$6.92
Publisher Identifier:
P-SS
Discount Code:
A
Overview
In this tense and twisty middle grade novel that’s “Escape from Mr. Lemoncello’s Library but make it horror” (School Library Journal), four kids must beat a series of games to make it out of a haunted house.
The creepiest place in Barret Eloise’s small town is the abandoned Raithfield Manor, a decrepit house surrounded by rumors of ghosts and kids going missing. So she certainly never planned on stepping foot inside. But when her history teacher gives her a group project to research a local landmark, the manor is the location her group chooses. Determined to ace the project and fix her awkward first impression on her assigned partners—which include her former friend Helena, smart and confident Wayne, and school basketball star Ridge—Barret Eloise isn’t about to let some tall tales scare her off.
When the kids first enter the house, it seems to be nothing more than an empty building. But when the sun goes down, the doors and windows lock, sealing them inside. Even worse, the room they’re in transforms into an all-too-real game of The Floor Is Lava. It doesn’t take long for the group to realize the mansion is a maze of childhood games. Win the game and you keep moving forward, lose and you disappear. And complicating it all is a worrying revelation—they are not alone in the house.
If Barret Eloise wants to make it home, she and her dysfunctional group are going to have to become a real team…quickly.
The creepiest place in Barret Eloise’s small town is the abandoned Raithfield Manor, a decrepit house surrounded by rumors of ghosts and kids going missing. So she certainly never planned on stepping foot inside. But when her history teacher gives her a group project to research a local landmark, the manor is the location her group chooses. Determined to ace the project and fix her awkward first impression on her assigned partners—which include her former friend Helena, smart and confident Wayne, and school basketball star Ridge—Barret Eloise isn’t about to let some tall tales scare her off.
When the kids first enter the house, it seems to be nothing more than an empty building. But when the sun goes down, the doors and windows lock, sealing them inside. Even worse, the room they’re in transforms into an all-too-real game of The Floor Is Lava. It doesn’t take long for the group to realize the mansion is a maze of childhood games. Win the game and you keep moving forward, lose and you disappear. And complicating it all is a worrying revelation—they are not alone in the house.
If Barret Eloise wants to make it home, she and her dysfunctional group are going to have to become a real team…quickly.








