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EverQuest
List Price:
$15.95
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Product Details
Author:
Matthew S. Smith
Format:
Paperback
Pages:
224
Publisher:
Boss Fight Books (September 23, 2025)
Imprint:
Boss Fight Books
Language:
English
Audience:
General/trade
ISBN-13:
9781940535357
ISBN-10:
1940535352
Weight:
7.2oz
Dimensions:
5" x 7" x 0.5"
File:
Eloquence-SimonSchuster_08052026_P10441858_onix30_Complete-20260805.xml
Folder:
Eloquence
List Price:
$15.95
Pub Discount:
65
Series:
Boss Fight Books
Case Pack:
40
As low as:
$12.28
Publisher Identifier:
P-SS
Discount Code:
A
Overview
“You’re in our world now.” This bold tagline led Sony’s 1999 ad blitz for EverQuest, the year’s most anticipated massively multiplayer game. Though just five words long, it challenged players to live in a virtual world beyond anything they’d experienced before—and delivered. The game that proved the MMORPG’s potential, EverQuest outsold all prior entries in the genre and was the most popular subscription game in North America for five years until Blizzard’s World of Warcraft overthrew it. Yet EverQuest lives on, with tens of thousands of players logging in every day.
Based on new interviews with EverQuest developers and veteran MMORPG developers, journalist Matthew S. Smith explores EverQuest's unlikely creation at a studio built to develop sports games, a rocky release which overwhelmed the game’s ill-prepared datacenter, the enticing game loops that placed EverQuest in a media firestorm around gaming addiction, and the real-money black market for EverQuest items that foretold the future of digital goods.
Based on new interviews with EverQuest developers and veteran MMORPG developers, journalist Matthew S. Smith explores EverQuest's unlikely creation at a studio built to develop sports games, a rocky release which overwhelmed the game’s ill-prepared datacenter, the enticing game loops that placed EverQuest in a media firestorm around gaming addiction, and the real-money black market for EverQuest items that foretold the future of digital goods.








