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End-to-End Game Development (Creating Independent Serious Games and Simulations from Start to Finish)
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$66.99
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Product Details
Author:
Nick Iuppa, Chris Simpson, Terry Borst
Format:
Paperback
Pages:
382
Publisher:
CRC Press (December 1, 2009)
Language:
English
ISBN-13:
9780240811796
Weight:
25.125oz
Dimensions:
7.4375" x 9.6875"
File:
TAYLORFRANCIS-TayFran_260403050946149-20260403.xml
Folder:
TAYLORFRANCIS
List Price:
$66.99
Case Pack:
22
As low as:
$63.64
Publisher Identifier:
P-CRC
Discount Code:
H
Audience:
Professional and scholarly
Pub Discount:
30
Country of Origin:
United States
Imprint:
Routledge
Overview
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.
In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.
The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.
The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.
The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.
The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.








