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El libro de cocina del anarquista de la mazmorra (Carl el Mazmorrero 3) / The Dungeon Anarchist's Cookbook (Spanish Edition)
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$24.95
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Product Details
Author:
Matt Dinniman
Format:
Paperback
Pages:
544
Publisher:
PRH Grupo Editorial (May 19, 2026)
Imprint:
Nova
Language:
Spanish
Audience:
General/trade
ISBN-13:
9788410466166
ISBN-10:
8410466163
Weight:
24.6oz
Dimensions:
5.95" x 9.07" x 1.43"
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_delta_active_D20260519T005104_156285064-20260519.xml
Folder:
RandomHouse
List Price:
$24.95
Country of Origin:
Spain
Pub Discount:
65
Case Pack:
10
As low as:
$19.21
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Overview
¿Con ganas de más?
¡Perfecto! El tercer volumen de la saga de Carl te volará la cabeza.
Carl y Donut han logrado sobrevivir hasta ahora, pero este nivel es algo que jamás podrían haber imaginado.
La Maraña de Hierro: un sistema de metro absurdamente complejo, hecho un nudo de trenes de todo tipo, desde locomotoras de vapor hasta vagones ultramodernos. Arriba es abajo. Abajo es arriba. Lo cercano está lejos. Los vagones están llenos de monstruos, las estaciones no siempre son lo que parecen y la salida está siempre a unas pocas paradas… pero nunca llega.
ENGLISH DESCRIPTION
NEW YORK TIMES BESTSELLER
Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the Dungeon Crawler Carl series—now with bonus material exclusive to this print edition.
Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.
The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.
Welcome, Crawlers. Welcome to the fourth floor of the dungeon.
¡Perfecto! El tercer volumen de la saga de Carl te volará la cabeza.
Carl y Donut han logrado sobrevivir hasta ahora, pero este nivel es algo que jamás podrían haber imaginado.
La Maraña de Hierro: un sistema de metro absurdamente complejo, hecho un nudo de trenes de todo tipo, desde locomotoras de vapor hasta vagones ultramodernos. Arriba es abajo. Abajo es arriba. Lo cercano está lejos. Los vagones están llenos de monstruos, las estaciones no siempre son lo que parecen y la salida está siempre a unas pocas paradas… pero nunca llega.
ENGLISH DESCRIPTION
NEW YORK TIMES BESTSELLER
Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the Dungeon Crawler Carl series—now with bonus material exclusive to this print edition.
Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.
The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.
Welcome, Crawlers. Welcome to the fourth floor of the dungeon.








