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Dungeon Master For Dummies

List Price: $32.99
SKU:
9780470292914
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  • Product Details

    Author:
    James Wyatt, Bill Slavicsek, Richard Baker
    Format:
    Paperback
    Pages:
    416
    Publisher:
    Wiley (November 17, 2008)
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9780470292914
    Weight:
    20.8oz
    Dimensions:
    7.4" x 9.2" x 0.9"
    File:
    Wiley-wileyUS_2_incremental_oct06_2026-20261006.xml
    Folder:
    Wiley
    List Price:
    $32.99
    Case Pack:
    20
    As low as:
    $31.34
    Publisher Identifier:
    P-WIL
    Discount Code:
    D
    Country of Origin:
    United States
    Pub Discount:
    50
    Imprint:
    For Dummies
  • Overview

    Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters 

     

    If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! 

    Whether you’ve assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game’s creators, it shows you how to: 

    • Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters  

    • Build challenging encounters, make reasonable rulings, and manage disagreements 

    • Recognize all the common codes, tables, and spells 

    • Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters 

    • Shape storylines and write your own adventures 

    • Find your style as a DM and develop a game style that plays to your strengths 

    • Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) 

    • Decide whether to use published adventures 

    • Use and follow the official Dungeon Master’s Guide 

    • Develop a campaign with exciting themes, memorable villains, and plots to entrance players  

    If you’re getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you’ll be on your way!