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Dragon Age II
List Price:
$15.95
| Expected release date is Sep 15th 2026 |
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Product Details
Author:
Charlotte Reber
Format:
Paperback
Pages:
212
Publisher:
Boss Fight Books (September 15, 2026)
Imprint:
Boss Fight Books
Release Date:
September 15, 2026
Language:
English
Audience:
General/trade
ISBN-13:
9781940535418
ISBN-10:
1940535417
Weight:
4.59oz
Dimensions:
5" x 7"
File:
Eloquence-SimonSchuster_06032026_P10163223_onix30_Complete-20260603.xml
Folder:
Eloquence
List Price:
$15.95
Pub Discount:
65
Series:
Boss Fight Books
Case Pack:
56
As low as:
$12.28
Publisher Identifier:
P-SS
Discount Code:
A
Overview
Rushed through development in just a year to capitalize on the runaway success of its predecessor, Dragon Age II's writing team had only a few months to write an entire game before handing it off to voice acting and development. The result was an often ramshackle sequel featuring a smaller world, fewer companions, and repetitive quests—as well as some of the best characters, dialogue, and storytelling Bioware has ever put to screen.
Based on new interviews with DA2 writers David Gaider, Jennifer Hepler, Lukas Kristjanson, as well as editor Karin Weekes, author Charlotte Reber tells the wild behind-the-scenes story of how a team at the top of their game made the best of an impossible assignment to create the series’s first fully voiced protagonist, its charmingly unreliable narrator, and a crew of unforgettable party members to bother, befriend, and romance. From DA2’s inception to its mishandled marketing campaign to its volatile reactions from players, Reber’s book raises a mug of ale to the game that was—and the game that might have been.
Based on new interviews with DA2 writers David Gaider, Jennifer Hepler, Lukas Kristjanson, as well as editor Karin Weekes, author Charlotte Reber tells the wild behind-the-scenes story of how a team at the top of their game made the best of an impossible assignment to create the series’s first fully voiced protagonist, its charmingly unreliable narrator, and a crew of unforgettable party members to bother, befriend, and romance. From DA2’s inception to its mishandled marketing campaign to its volatile reactions from players, Reber’s book raises a mug of ale to the game that was—and the game that might have been.









