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- Don't/Do This - Game (Thought Experiments for Creative People)
Don't/Do This - Game (Thought Experiments for Creative People)
List Price:
$19.99
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Product Details
Author:
Donald Roos
Format:
Game
Pages:
160
Publisher:
Laurence King Publishing (August 16, 2018)
Language:
English
ISBN-13:
9789063694845
ISBN-10:
9063694849
Weight:
10.24oz
Dimensions:
4" x 7.35" x 1.15"
Case Pack:
40
File:
hbgusa-hbgusa_Chronicle_onix30_P10439407_08052026_Complete-20260804.xml
Folder:
hbgusa
List Price:
$19.99
As low as:
$15.39
Publisher Identifier:
P-CHRONICLE
Discount Code:
A
Audience:
General/trade
Country of Origin:
China
Pub Discount:
65
Imprint:
BIS Publishers
Overview
Whatever kind of creative person you are, this thought experiment game will get you out of your comfort zone. How? It stimulates creativity through limitation. Boundaries push you to think beyond the usual solutions and send you in different directions. That's exactly how you end up with unexpected and extraordinary ideas.
How to play You take 3 "Do" cards that define a unique imaginary project. You need to come up with a solution for this project. But you also get 3 "Don't" cards, which give you a set of rules.
For Example Do: Create clothing that is also a landmark | For two persons | To become more productive Don't: Don't use straight shapes | Don't make the size static | Don't use non-recyclable material
The "Do" and "Don't" cards make you think differently than you normally would. In the beginning, the rules might feel like a big obstacle. But once you start playing, you will see that limitations also give you possibilities. Rules make you think about loopholes.
Play the game by yourself to get inspired, use it as a conversation starter or play it in teams to find out who comes up with the most surprising solution. The outcome could even be the beginning of a real project!
How to play You take 3 "Do" cards that define a unique imaginary project. You need to come up with a solution for this project. But you also get 3 "Don't" cards, which give you a set of rules.
For Example Do: Create clothing that is also a landmark | For two persons | To become more productive Don't: Don't use straight shapes | Don't make the size static | Don't use non-recyclable material
The "Do" and "Don't" cards make you think differently than you normally would. In the beginning, the rules might feel like a big obstacle. But once you start playing, you will see that limitations also give you possibilities. Rules make you think about loopholes.
Play the game by yourself to get inspired, use it as a conversation starter or play it in teams to find out who comes up with the most surprising solution. The outcome could even be the beginning of a real project!








