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Digital Innovations for Mass Communications (Engaging the User)

List Price: $76.99
SKU:
9780415662949
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  • Product Details

    Author:
    Paul Martin Lester
    Format:
    Paperback
    Pages:
    296
    Publisher:
    Taylor & Francis (December 10, 2013)
    Language:
    English
    ISBN-13:
    9780415662949
    Weight:
    18.5oz
    Dimensions:
    7" x 10"
    File:
    TAYLORFRANCIS-TayFran_260414043728988-20260414.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $76.99
    Case Pack:
    34
    As low as:
    $73.14
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Imprint:
    Routledge
    Audience:
    College/higher education
    Country of Origin:
    United States
  • Overview

    In every field of mass communications—advertising, entertainment studies, journalism, public relations, radio-television-film, tourism, and visual reporting—professionals understand the importance of storytelling. Regardless of whether the finished product is a commercial, an in-depth investigative piece, a public service campaign, an independent documentary, a travelogue, or a collection of photographs, effective storytelling requires a combination of creativity, empathy, and expertise. Through the innovative technologies and techniques described in this textbook, students will learn how to turn passive readers and viewers into engaged and regular users.

    The sixteen chapters each include a brief introduction, assignments, simple-to-follow step-by-step exercises, and sources for additional information in which users will learn to produce apps, informational graphics, quick response codes, quizzes, simulations, smartphone and table icons, social media campaigns, three-dimensional pictures, and video. Students will work with the following programs: Blogger, Dreamweaver, Excel, Facebook, GeoCommons, Google Maps, Illustrator, Imgur, iMovie, Infogram, iShowU, JavaScript, JustGive, Kaywa, Kickstarter, LinkedIn, Onvert, Photoshop, Pixel Resort, QuickTime, Reddit, Second Life, SurveyMonkey, TheAppBuilder, Twitter, Vizualize, Wikipedia, Word, WordPress, and YouTube.

    When digital innovations are added to traditional print and screen presentations, a media user is not only allowed to interact with the information but can also physically engage with the story displayed. Giving students the tools they need to transform their storytelling in this manner is the ultimate goal of this textbook.