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Digital Games as History (How Videogames Represent the Past and Offer Access to Historical Practice)

List Price: $68.99
SKU:
9781138597822
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  • Product Details

    Author:
    Adam Chapman
    Format:
    Paperback
    Pages:
    302
    Publisher:
    Taylor & Francis (April 25, 2018)
    Language:
    English
    ISBN-13:
    9781138597822
    Weight:
    19.125oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260703044000952-20260703.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $68.99
    Series:
    Routledge Advances in Game Studies
    Case Pack:
    12
    As low as:
    $65.54
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Audience:
    College/higher education
    Country of Origin:
    United States
    Imprint:
    Routledge
  • Overview

    This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.