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Designing Serious Games
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Product Details
Author:
Magy Seif El-Nasr, Elin Carstensdottir, Michael John
Format:
Hardcover
Pages:
370
Publisher:
MIT Press (January 6, 2026)
Imprint:
The MIT Press
Language:
English
Audience:
General/trade
ISBN-13:
9780262049986
ISBN-10:
0262049988
Weight:
26.35oz
Dimensions:
6.2" x 9.3" x 1.11"
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T163601_155746736-20260405.xml
Folder:
RandomHouse
List Price:
$85.00
Country of Origin:
United States
Pub Discount:
65
Case Pack:
20
As low as:
$65.45
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Overview
A comprehensive guide to the design and development process of games for impact.
Serious games—or games for impact—encompass everything from educational, therapeutic, and rehabilitative games to games for social, scientific, and cultural impact. While the field is flourishing, the practice of actually designing such games is not readily understood. Filling this gap, Designing Serious Games provides a comprehensive guide to the design and development process of this unique interdisciplinary field. The book guides readers through a user-centric design process that includes methods to define the game’s goal, understand its target audience, design accordingly, and evaluate outcomes. Featuring diverse case studies, actionable advice, and incisive interviews with transformational game practitioners and industry leaders, this practical book is an essential resource for anyone interested in designing serious games.
Serious games—or games for impact—encompass everything from educational, therapeutic, and rehabilitative games to games for social, scientific, and cultural impact. While the field is flourishing, the practice of actually designing such games is not readily understood. Filling this gap, Designing Serious Games provides a comprehensive guide to the design and development process of this unique interdisciplinary field. The book guides readers through a user-centric design process that includes methods to define the game’s goal, understand its target audience, design accordingly, and evaluate outcomes. Featuring diverse case studies, actionable advice, and incisive interviews with transformational game practitioners and industry leaders, this practical book is an essential resource for anyone interested in designing serious games.
- Provides game design instruction tailored to the needs of serious games
- Offers step-by-step activities and guidance on concept design, preproduction, production, and postproduction
- Highlights industry perspective through interviews sharing real-life insights of development practice
- Includes extensive exercises and case studies
- Suits both students and professionals








