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Designing Audio Effect Plugins in C++ (For AAX, AU, and VST3 with DSP Theory)

List Price: $94.99
SKU:
9781138591936
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  • Product Details

    Author:
    Will Pirkle
    Format:
    Paperback
    Pages:
    704
    Publisher:
    Taylor & Francis (May 9, 2019)
    Language:
    English
    ISBN-13:
    9781138591936
    Weight:
    45.875oz
    Dimensions:
    7.5" x 9.25"
    File:
    TAYLORFRANCIS-TayFran_260702050419996-20260702.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $94.99
    Case Pack:
    10
    As low as:
    $90.24
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    Professional and scholarly
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms.

    Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program.

    This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.