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Culture at Play: How Video Games Influence and Replicate Our World
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Product Details
Author:
Lindsey Joyce, Víctor Navarro-Remesal
Format:
Paperback
Pages:
142
Publisher:
Brill (November 19, 2020)
Imprint:
Brill
Language:
English
Audience:
Professional and scholarly
ISBN-13:
9789004373389
ISBN-10:
9004373381
Weight:
7.84oz
Dimensions:
6.1" x 9.25" x 0.35"
File:
TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260328163254-20260328.xml
Folder:
TWO RIVERS
List Price:
$89.00
Country of Origin:
Netherlands
Series:
At the Interface / Probing the Boundaries
As low as:
$84.55
Publisher Identifier:
P-PER
Discount Code:
H
Pub Discount:
35
Overview
What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.








