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Computergrafik - Computerkunst / Computer Graphics - Computer Art (Methoden - Geschichte - Perspektiven / Methods - History - Perspectives)

List Price: $52.99
SKU:
9783422803558
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Minimum Purchase
25 unit(s)
Expected release date is Dec 9th 2026
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  • Product Details

    Author:
    Herbert W. Franke, Susanne Päch
    Format:
    Paperback
    Pages:
    320
    Publisher:
    De Gruyter (December 9, 2026)
    Imprint:
    Deutscher Kunstverlag (DKV)
    Release Date:
    December 9, 2026
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9783422803558
    ISBN-10:
    3422803556
    Weight:
    17.6oz
    Dimensions:
    6.69" x 9.45"
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260409163234-20260409.xml
    Folder:
    TWO RIVERS
    List Price:
    $52.99
    Country of Origin:
    Germany
    As low as:
    $45.57
    Publisher Identifier:
    P-PER
    Discount Code:
    C
    Pub Discount:
    60
  • Overview

    German-english edition

    In 1971, Herbert W. Franke presented Computergrafik – Computerkunst / Computer Graphics – Computer Art), the first compendium of an art form that was just beginning to emerge. His presentation of methodological, technical and artistic developments and their prospective future – also in the context of a rational art theory – gave Franke a profound influence on generative artists. To this day, his reflections influence our understanding of the dynamic interactions between the fields of art, science and technology. In this volume, Franke examines more than 80 works of computer art, many of which are now viewed as icons of a new art movement. This early observation offers impressive insights into the history of computer-generated art, which is highly topical today.

    • Standard work on the early history of computer graphics
    • Methods and devices in their first artistic application
    • Broad-based study of the beginnings of computer art

    Herbert W. Franke legte 1971 mit Computergrafik– Computerkunst das erste Kompendium einer sich gerade erst herausbildenden Kunstrichtung vor. Mit seiner Darstellung der methodischen, technischen und künstlerischen Entwicklungen sowie ihren Zukunftsperspektiven – auch im Kontext einer rationalen Kunsttheorie – beeinflusste Franke die Gruppe generativer Kunstschaffender nachdrücklich. Seine Überlegungen wirken bis heute auf unser Verständnis der dynamischen Wechselwirkungen zwischen den Bereichen Kunst, Wissenschaft und Technologie ein. Franke untersucht in diesem Band mehr als 80 Werke der Computerkunst, von denen heute viele als Ikonen einer neuen Kunstrichtungangesehen werden. So gibt diese frühe Betrachtung einen beeindruckenden Einblick in die Entstehungsgeschichte computergenerierter Kunst, die höchst aktuell ist.

    • Standardwerk zur frühen Geschichte der Computergrafik
    • Methoden und Apparate in ihrer ersten künstlerischen Anwendung
    • Weitgefasste Untersuchung zu den Anfängen der Computerkunst