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Computer Graphics Programming in OpenGL with C++ - 9781501522598
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Product Details
Author:
Scott Gordon, John Clevenger
Format:
Hardcover
Pages:
568
Publisher:
De Gruyter (March 9, 2024)
Imprint:
Mercury Learning and Information
Language:
English
Audience:
Professional and scholarly
ISBN-13:
9781501522598
ISBN-10:
1501522590
Weight:
42.4oz
File:
TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260323163500-20260324.xml
Folder:
TWO RIVERS
List Price:
$79.99
Country of Origin:
Germany
Pub Discount:
60
As low as:
$68.79
Publisher Identifier:
P-PER
Discount Code:
C
Overview
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.








