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Computer Graphics Programming in OpenGL with C++ - 9781501522598

List Price: $79.99
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9781501522598
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  • Product Details

    Author:
    Scott Gordon, John Clevenger
    Format:
    Hardcover
    Pages:
    568
    Publisher:
    De Gruyter (March 9, 2024)
    Imprint:
    Mercury Learning and Information
    Language:
    English
    Audience:
    Professional and scholarly
    ISBN-13:
    9781501522598
    ISBN-10:
    1501522590
    Weight:
    42.4oz
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260323163500-20260324.xml
    Folder:
    TWO RIVERS
    List Price:
    $79.99
    Country of Origin:
    Germany
    Pub Discount:
    60
    As low as:
    $68.79
    Publisher Identifier:
    P-PER
    Discount Code:
    C
  • Overview

    This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.