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Comics and Videogames (From Hybrid Medialities to Transmedia Expansions) - 9780367539016

List Price: $59.99
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9780367539016
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  • Product Details

    Author:
    Andreas Rauscher, Daniel Stein, Jan-Noël Thon
    Format:
    Paperback
    Pages:
    278
    Publisher:
    Taylor & Francis,University of Siegen (August 1, 2022)
    Language:
    English
    ISBN-13:
    9780367539016
    Weight:
    26.125oz
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260122055303581-20260122.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $59.99
    Series:
    Routledge Advances in Game Studies
    Case Pack:
    10
    As low as:
    $56.99
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.

    The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.

    Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.