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Characteristics of Games - 9780262542692
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Product Details
Author:
George Skaff Elias, Richard Garfield, K. Robert Gutschera, Eric Zimmerman, Peter Whitley
Format:
Paperback
Pages:
336
Publisher:
MIT Press (December 8, 2020)
Language:
English
ISBN-13:
9780262542692
ISBN-10:
0262542692
Weight:
21.8oz
Dimensions:
7" x 9" x 0.79"
Case Pack:
20
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260705T120556_156890280-20260705.xml
Folder:
RandomHouse
List Price:
$45.00
As low as:
$34.65
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Audience:
General/trade
Country of Origin:
United States
Pub Discount:
65
Imprint:
The MIT Press
Overview
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.
Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.








