null
Loading... Please wait...
FREE SHIPPING on All Unbranded Items LEARN MORE
Print This Page

Character Rigging for Game Engines

List Price: $59.95
SKU:
9781138032606
Quantity:
Minimum Purchase
25 unit(s)
Expected release date is Jan 1st 2030
  • Availability: Confirm prior to ordering
  • Branding: minimum 50 pieces (add’l costs below)
  • Check Freight Rates (branded products only)

Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
FULL DETAILS
  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    Nicholas B. Zeman
    Format:
    Paperback
    Pages:
    336
    Publisher:
    CRC Press (January 1, 2030)
    Release Date:
    January 1, 2030
    Language:
    English
    Audience:
    Professional and scholarly
    ISBN-13:
    9781138032606
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260825144937623-20260825.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $59.95
    Country of Origin:
    United States
    As low as:
    $56.95
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Imprint:
    A K Peters/CRC Press
    Weight:
    16oz
  • Overview

    It will focus on advanced and practical application nof many professsional techniques which are used in high-level character rigging, pipelinen worldwide. The book will focus on advanced animation rig and deformation rig techniques, facial rigging and setup, and popular game engines like Unity3D and Unreal Engine 4, providing a turnkey solution to getting any rig from concept to gameplay in short order. Video tutorials are available on the author website.