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Character Design Quarterly 34

List Price: $18.00
SKU:
9781915992215
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Minimum Purchase
25 unit(s)
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  • Product Details

    Author:
    Simone "Simz" Ferriero, Tom Booth, 3dtotal Publishing
    Format:
    Paperback
    Pages:
    104
    Publisher:
    3DTotal Publishing (November 4, 2025)
    Imprint:
    3DTotal Publishing
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9781915992215
    ISBN-10:
    1915992214
    Weight:
    18.4oz
    Dimensions:
    8.2" x 10.6"
    File:
    CONSORTIUM-Metadata_Only_Consortium_Customer_Group_Metadata_20260529161642-20260529.xml
    Folder:
    CONSORTIUM
    List Price:
    $18.00
    Country of Origin:
    China
    Pub Discount:
    65
    Series:
    Character Design Quarterly
    Case Pack:
    30
    As low as:
    $13.86
    Publisher Identifier:
    P-PER
    Discount Code:
    A
  • Overview

    Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide.

    Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. 

    The cover for issue 34 is by Simone Ferriero (aka Simz), a freelance comic-book artist and illustrator from Italy who has a huge 431K followers on Instagram. Simz is known for his drawings of ghost cats and modern-day witches, with a style inspired by Japanese cartoons and comics. He takes us through the creation of his cover, then we interview him about his career and his current creative plans. 

    Also featured in this issue is Tom Booth (335K followers on Instagram) an art director, illustrator, and author, based in Brooklyn, New York. He has created characters for Simon & Schuster, Netflix, Random House, and is known for his extensive work in children's literature. He talks to us about creating the video game Pine, for which he served as the artistic and narrative lead.