- Home
- Art
- Subjects & Themes
- Character Design Quarterly 34
Character Design Quarterly 34
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Overview
Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks.
The cover for issue 34 is by Simone Ferriero (aka Simz), a freelance comic-book artist and illustrator from Italy who has a huge 431K followers on Instagram. Simz is known for his drawings of ghost cats and modern-day witches, with a style inspired by Japanese cartoons and comics. He takes us through the creation of his cover, then we interview him about his career and his current creative plans.
Also featured in this issue is Tom Booth (335K followers on Instagram) an art director, illustrator, and author, based in Brooklyn, New York. He has created characters for Simon & Schuster, Netflix, Random House, and is known for his extensive work in children's literature. He talks to us about creating the video game Pine, for which he served as the artistic and narrative lead.








