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Buckminster Fuller's World Game and Its Legacy

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SKU:
9780367483906
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  • Product Details

    Author:
    Timothy Stott
    Format:
    Hardcover
    Pages:
    124
    Publisher:
    Taylor & Francis (July 2, 2021)
    Language:
    English
    ISBN-13:
    9780367483906
    Weight:
    16oz
    Dimensions:
    5.4375" x 8.5"
    File:
    TAYLORFRANCIS-TayFran_260515045601067-20260515.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $72.99
    Series:
    Routledge Focus on Art History and Visual Studies
    Case Pack:
    1
    As low as:
    $69.34
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    This book studies R. Buckminster Fuller’s World Game and similar world games, past and present.

    Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to ‘make the world work’. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems, if not necessarily its solutions.

    Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.