Bridging Literacies with Videogames
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Product Details
Author:
Hannah R. Gerber, Sandra Schamroth Abrams
Format:
Paperback
Pages:
234
Publisher:
Brill (January 1, 2014)
Imprint:
Brill
Language:
English
Audience:
Professional and scholarly
ISBN-13:
9789462096660
ISBN-10:
946209666X
Weight:
11.84oz
File:
TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260916163459-20260917.xml
Folder:
TWO RIVERS
List Price:
$51.00
Country of Origin:
Netherlands
As low as:
$39.27
Publisher Identifier:
P-PER
Discount Code:
A
Overview
Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to:
• re-creating worlds and texts
• massive multiplayer second language learning
• videogames and classroom learning
These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.
• re-creating worlds and texts
• massive multiplayer second language learning
• videogames and classroom learning
These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.








