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Assassination Generation (Video Games, Aggression, and the Psychology of Killing)

List Price: $28.00
SKU:
9780316265935
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25 unit(s)
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  • Product Details

    Author:
    Lieutenant Colonel Dave Grossman, Katie Miserany, Kristine Paulsen
    Format:
    Hardcover
    Pages:
    272
    Publisher:
    Little, Brown and Company (November 15, 2016)
    Language:
    English
    ISBN-13:
    9780316265935
    ISBN-10:
    0316265934
    Weight:
    13.6oz
    Dimensions:
    5.875" x 8.5" x 1"
    Case Pack:
    20
    File:
    hbgusa-hbgusa_onix30_P9433646_12012025-20251201.xml
    Folder:
    hbgusa
    As low as:
    $21.56
    List Price:
    $28.00
    Publisher Identifier:
    P-HACH
    Discount Code:
    A
    Audience:
    General/trade
    Pub Discount:
    65
    Imprint:
    Little, Brown and Company
    Country of Origin:
    United States
  • Overview

    The author of the 400,000-copy bestseller On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it.

    Paducah, Kentucky, 1997
    : a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended.

    What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill.

    Lt. Col. Dave Grossman, who in his perennial bestseller On Killingrevealed that most of us are not "natural born killers" - and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary - turns a laser focus on the threat posed to our society by violent video games.

    Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind - with potentially deadly results. His book will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.