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Artificial Intelligence in Games

List Price: $68.99
SKU:
9781032033228
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  • Product Details

    Author:
    Paul Roberts
    Format:
    Paperback
    Pages:
    310
    Publisher:
    CRC Press (July 28, 2022)
    Language:
    English
    Audience:
    College/higher education
    ISBN-13:
    9781032033228
    Weight:
    12oz
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260412045134893-20260412.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $68.99
    Country of Origin:
    United States
    Case Pack:
    10
    As low as:
    $65.54
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Imprint:
    CRC Press
  • Overview

    This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

    Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

    This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.