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Ambient Play
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$21.95
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Product Details
Author:
Larissa Hjorth, Ingrid Richardson
Series:
Playful Thinking
Format:
Hardcover
Pages:
200
Publisher:
MIT Press (September 15, 2020)
Language:
English
ISBN-13:
9780262044363
ISBN-10:
0262044366
Weight:
12oz
Dimensions:
5.5" x 8.2" x 0.74"
Case Pack:
44
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260705T122503_156890380-20260705.xml
Folder:
RandomHouse
List Price:
$21.95
As low as:
$16.90
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Audience:
General/trade
Country of Origin:
United States
Pub Discount:
65
Imprint:
The MIT Press
Overview
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes.
We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.








