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Alternate Reality Games (Gamification for Performance)

List Price: $52.99
SKU:
9781498722384
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  • Product Details

    Author:
    Charles Palmer, Andy Petroski
    Format:
    Paperback
    Pages:
    130
    Publisher:
    CRC Press (April 1, 2016)
    Language:
    English
    Audience:
    Professional and scholarly
    ISBN-13:
    9781498722384
    Weight:
    8.25oz
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260403050944986-20260403.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $52.99
    Country of Origin:
    United States
    Case Pack:
    50
    As low as:
    $50.34
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Imprint:
    A K Peters/CRC Press
  • Overview

    While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.

    Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation.

    Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.