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Against Flow (Video Games and the Flowing Subject)

List Price: $40.00
SKU:
9780262045506
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  • Product Details

    Author:
    Braxton Soderman
    Format:
    Hardcover
    Pages:
    328
    Publisher:
    MIT Press (April 13, 2021)
    Language:
    English
    ISBN-13:
    9780262045506
    ISBN-10:
    0262045508
    Weight:
    21oz
    Dimensions:
    6.31" x 9.31" x 0.8"
    Case Pack:
    24
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260705T121502_156890320-20260705.xml
    Folder:
    RandomHouse
    List Price:
    $40.00
    As low as:
    $30.80
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
    Audience:
    General/trade
    Country of Origin:
    United States
    Pub Discount:
    65
    Imprint:
    The MIT Press
  • Overview

    A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.

    Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.