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Affect and Embodied Meaning in Animation (Becoming-Animated)

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9780367660376
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  • Product Details

    Author:
    Sylvie Bissonnette
    Format:
    Paperback
    Pages:
    334
    Publisher:
    Taylor & Francis (September 30, 2020)
    Language:
    English
    ISBN-13:
    9780367660376
    Weight:
    21.25oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260114060402541-20260114.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $59.99
    Series:
    Routledge Advances in Film Studies
    As low as:
    $56.99
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Case Pack:
    1
    Imprint:
    Routledge
  • Overview

    This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds.



    As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original.



    ‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.